3D Environment Art Kits
Our environment kits are completely Modular and our various styles are derived from Zbrush Sculpts.
We believe in producing high fidelity art in order to derive multiple styles and fidelities of assets as well as future proofing for systems such as UE5 Nanite.
We use standard industry tools such as MAYA, 3DSMax, Zbrush, Substance Suite, Photoshop and leading Game engines such as Unity & Unreal Engine to create our environments.
DETAILED - Kits
Our ‘DETAILED’ environments are high requency detailed PBR textured , utilising baked sculpts. Not completely photo-realsitic but detailed enough to move in that direction and get away with core and mid-core art styles.
POLYSTYLE - Kits
Our ‘POLYSTYLE’ environments are faceted polygon style assets which use single RGB value color sampling from a rasterized colour atlas.
STYLZ - Kits
Our ‘STYLZ’ environments using stylized textures, ourput from Substance Painter and made to look somewhat hand-painted to fit the casual - mid-core art direction.