ASTROFISH GAMES
A 3D Environment Art production studio with a wealth of experience in the gaming industry. We design and produce fantastic
Modular 3D Environment Kits!
We offer custom 3D Environment Art Outsourcing services for kits compatible for Unity and Unreal Engine 4 and 5.
We make Environment Art for a wide range of styles, fidelities and platforms.
With expertise across AAA Mobile, VR and Console, our team of artists and designers are equipped to bring your visions to life.
Located in Reading, UK, our studio fosters a creative, collaborative, and fun working environment where our artists can thrive.
Join us on a journey to bring your gaming experiences to life.
DESIGN TO PRODUCTION
Astrofish has been producing 3D Environment kits for a range of different platforms using a range of different production techniques suited for each of our clients. For example, when working on Mobile with an enphasis on optimisation but high detailed graphics, we tend to use trim sheets. However on higher fidelity PC titles we can apply more of a HD workflow approach with water tight meshes projected from sculpt to a cage with unique texture sets for extremely high detailed models for use in UE5. We have experience with current, retro and emerging production techniques.
Have a question about this? Please get in touch!
3D Environment art
Over the past 5 years Astrofish has been producing 3D Environment Art kits for the Unity Asset store as well as working with clients on games for both Unity and Unreal Engine 5 across PC, Console, Mobile and VR!
NEED THE HIGHEST DETAIL?
Starting with Sculpts
When very high detailed organic assets are desired we utilise our expertise creating high-fidelity Zbrush sculpts.
This allows us to bring your vision to life in multiple styles and levels of detail, including NANITE versions with millions of triangles.
Our expansive library of sculpted parts is versatile and flexible, giving us the power to craft anything from modular pieces and hero assets, to tiling textures, trim sheets, and beyond. Let us help you take your project to new heights!
Ultra-HD Workflow for NANITE
At Astrofish Games, we can take your assets to the next level. Once we have an ultra-HD .ZTL file with 10-15 million points, we create a closed mesh with UVs, just like scanning data. Our efficient process allows us to create UVs for meshes up to 30 million triangles quickly and seamlessly.
From there, we decimate the mesh to the desired level of detail and apply the perfect texture style. And, if needed, we can adjust the original .ZTL to match a casual or core art style and seamlessly remake the LODs and textures.
Streamlined Texturing & Iteration:
At Astrofish Games, we are dedicated to delivering top-notch textured assets with speed and efficiency. Our library of Substance Materials and styles allow us to quickly and accurately texture your assets. Our optimized process enables fast iteration and design adjustments, so you can reach your desired outcome with ease.
With our toolkit and expertise, we can export your assets to any game engine you choose, including Unity 3D and Unreal Engine 4/5. Let us help you elevate your game and bring your vision to life with seamless integration into your workflow.
Unlock Versatile Compatibility with Our Assets
At Astrofish Games, our assets are derived from high-fidelity sculpts, making it easy for us to adapt to any hardware platform and technical requirement. Whether you need a low triangle count mesh for mobile devices or a higher detailed version for PC, our process ensures efficient and seamless compatibility. No matter your project's needs, we've got you covered.